Constitution & Scoring

Premier League Fantasy Football · since 2015. All stats based on ESPN.com.

Scoring

Offensive Touchdowns

QB, RB, WR — pass, rush or receive

0–9 yards6
10–19 yards7
20–29 yards8
30–39 yards9
40–49 yards10
50–59 yards11
60–69 yards12
70–79 yards13
80–89 yards14
90+ yards15

QB Rushing Touchdowns

0–9 yards6
10–19 yards7
20–29 yards8
30–39 yards10
40–49 yards12
50–59 yards14
60–69 yards16
70–79 yards18
80–89 yards20
90+ yards25

Performance Points

Rush and receiving yards (QB, RB, WR) — no max

10–19 yards1
20–29 yards2
30–39 yards3
40–49 yards4
…every +10 yards+1

QB Passing Yards

Add 1 point every 25 yards past 424

200–249 yards6
250–274 yards7
275–299 yards8
300–324 yards10
325–349 yards11
350–374 yards12
375–399 yards13
400–424 yards14

QB Interceptions

Subtract 1 point for each INT past 4

0 INT (min. 5 attempts)3
1 INT0
2 INT-1
3 INT-2
4 INT-4

2-Point Conversion

Pass / Receive2
Rush3

Kicker & Field Goals

Game-winning FG inside the final 30 seconds of the 4th quarter: add 6 points. Non-kicker FG = 10. TD by a kicker = 12.

Extra point1
FG 0–29 yards1
FG 30–49 yards3
FG 50+ yards6

Defensive Touchdowns

Fumble recovery, INT, blocked punt/FG, kickoff/punt return. Kick and punt returns count for defensive points.

0–9 yards6
10–19 yards7
20–29 yards8
30–39 yards9
40–49 yards10
50–59 yards11
60–69 yards12
70–79 yards13
80–89 yards14
90+ yards15

Defense — Misc

Safety5
Sack2
Turnover (fumble/INT)3
Blocked XP returned for TD6
Fumble recovered in endzone by QB/RB/WR6

Points Allowed

Points scored on your defense via special teams or turnover return TDs don't count against you.

Shutout10
1–3 points7
4–10 points3
11–34 points0
35–41 points-3
42–48 points-5
49+ points-10

Yards Allowed

Under 100 yards10
100–149 yards7
150–199 yards3
200+ yards0

The Constitution

I.League Dues

League dues are due by the draft. League fees are $300.

II.Payouts

1st Place: $2,010 · 2nd Place: $1,005 · 3rd Place: $335 · Scoring Champ: $250.

III.Draft Day

The draft is the Saturday of Labor Day weekend every year, unless the league agrees to a different date to accommodate certain managers.

IV.Name Dropping at the Draft

If you drop a player's name before you make your pick, you go to the end of the round. If you draft and then drop a player's name, you go to the end of the following round.

V.Team Rosters

At the end of the draft each team should consist of 20 players: 2 QBs, 5 RBs, 5 WRs, 1 K, 1 DEF, and 6 slots the manager fills as they like.

VI.Lineups

Lineups are due by Sunday at 9:59am to be considered on time. ANY lineup turned in after that is considered late and deemed a forfeit — this includes turning in a lineup at 10:00am.

For Thursday and Friday night games, a player you are starting must be turned in to your opponent and the commissioner by 5pm that day. On Thanksgiving, starters must be reported before kickoff of the game they play in. A flex player you fail to identify automatically becomes your RB2 or WR2.

VII.Weekly Matchup Reporting

Points are due by Tuesday 11:59pm, reported in your matchup chat. Failure to do so results in both managers taking a 0 and going 0-2 for the week.

Points must be CONFIRMED by the opposing manager in the matchup chat — reply 'Confirm' or react with a thumbs up.

Amendment (08/23/2025): failure to confirm by Tuesday 11:59pm results in a 5-point deduction that week for the non-confirming manager. If points come in at exactly 11:59pm Tuesday, the opposing manager must confirm immediately.

VIII.Player Swap

If a starter is ruled out after lineups lock (9:59am) but before his game kicks off, you may swap him for a rostered player whose game has not yet started. Once the 10am games kick off, those players are locked and cannot be swapped in or out. It is your responsibility to know whether your players are active.

IX.Tiebreakers

Tied matchup: higher-scoring RB1 wins; still tied, WR1; still tied, QB.

Standings: head-to-head result first. You play three opponents twice and eight opponents once — sweep a double matchup and you own that tiebreaker; split it and the tiebreaker is Points Scored.

X.Trades

Trades are not subject to league vote. Report the agreed deal in the Trade Block chat and both managers must confirm to finalize. Trades may also be finalized in private group chats with the commissioner (Amendment 08/23/2025).

The commissioner reserves the right to VETO any trade deemed detrimental to league balance (Amendment 08/23/2025).

XI.League Chat

Our league chat is done on WhatsApp. It is easy to use and the best way to do it.

XII.League Activity

Three simple things: turn in your lineup every week, do your points, and BE ACTIVE in the league chat. If you're a ghost, you will get replaced.

XIII.Important Dates

Trade deadline: Week 12 (11:59pm after the Monday night game). Waiver wire deadline: the Wednesday before Week 11 starts.

XIV.Waiver Wire

The waiver wire opens the Wednesday before Week 5. Order is determined by standings after Week 4 and runs as a rolling order — use your pick, go to the end of the line.

Fees start at $20 and increase $20 for every add you make ($20, $40, $60, …). The wire runs until the Wednesday before Week 11.

XV.Regular Season

The regular season runs through the end of Week 14.

XVI.Playoffs

Playoffs run Weeks 15–17. Seven teams qualify; the #1 seed gets a first-round bye. The top remaining seed always plays the lowest remaining seed.

XVII.Turd Bowl

The bottom 4 teams play a two-week tournament to crown the league Turd. The Turd plans and books the location for the following year's draft.

XVIII.Revisions to Scoring

A blocked extra point returned for a score counts 6 points. Points scored on your defense via defensive/special-teams touchdowns don't count toward points allowed.

Amendment (08/23/2025): kickers earn 1 point per successful extra point.

XIX.Rule Proposals

When a new rule is approved it cannot be voted out until two full seasons have passed.